AUTONOMOUS QUADRUPED ANIMATION TECHNIQUES: A SURVEY

Volume 10  Issue 1    2016

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Author(s): Zeeshan Bhatti, Mostafa Karbasi, MuddasirMemon, Lachhman Das Dhomeja
Abstract Computer generated animation has become extremely popular in current era involved not only in movies and games, but mainstream television, education, scientific visualizations, Sports are but few noteworthy areas of its application. Even though majorly two types of animation techniques are used in the general industry; namely key-frame and motion capture, there are various other techniques of generating autonomous animation. In this survey paper we discuss the major techniques and approaches towards procedurally generating autonomous animation of Quadruped characters in specific. Initially we discuss various techniques used in generating skeletons and creating a character rig for quadrupeds. The various animation techniques are then discussed from footprint generation to data driven methods and finally physics and dynamics based approached and algorithms. All these methodologies tend to provide best possible solution for solving the problem of generating involuntary and autonomous animation of quadruped characters. In the end, a more suitable hybrid technique is proposed which will be more practically feasible and user friendly so it can be easily implemented.
Keywords Quadruped Animation, Character Rigging, Footprint, Data, Driven, Motion Capture, Physics based simulation.
Year 2016
Volume 10
Issue 1
Type Research paper, manuscript, article
Journal Name Journal of Information & Communication Technology
Publisher Name ILMA University
Jel Classification -
DOI -
ISSN no (E, Electronic) 2075-7239
ISSN no (P, Print) 2415-0169
Country Pakistan
City Karachi
Institution Type University
Journal Type Open Access
Manuscript Processing Blind Peer Reviewed
Format PDF
Paper Link https://jict.ilmauniversity.edu.pk/journal/jict/10.1/12.pdf
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